Nero Checkpoints are dangerous, freaker infested outposts dotting the highways and backwoods trails of Days Gone. With fuse in hand, hop up in the back of the large military truck just across the street to find a gas can. As a bonus, Nero Checkpoints serve as a safe house and a fast travel point where you can consistently find fuel and supplies either while passing through, or as a pit stop on a longer fast travel journey. Once you have the alarms the way you like them, snag a gas can from back behind the military tents, and make your way to the generator to start the power. Location: Next to Spruce Lake Ambush Camp and on the far southwestern corner of the Crater Lake Region. Because of that, our maps below will show you where to find all IPCA Techs in Days Gone. Having reached the top of the hill, Deacon can see the NERO soldiers and a Researcher dropping into the area. So, let’s talk about how to find and clear every Nero Checkpoint in Days Gone. Location: Iron Butte Region, west of Ripper Base and east of Iron Mike’s Camp, DAYS GONE Rogue Tunnel Nero Checkpoint Map Location.jpg. So I just beat the game, loved every second of it btw, but I couldn’t help but notice that a couple of storylines are still incomplete. You’ll know you’re close when you run head first into one of the biggest infestation zones in the game. Characters Collectibles 17 to 33. For trophies you only need 75% of the collectibles plus all the Questline Items, this means you don’t have to find everything and can skip a bunch. Once the power flickers back on, head inside the NMU building to claim a Nero Injector and yet another micro-recorder, Location: Southeast of the Hot Springs encampment. When all the alarms are disabled, make your way to the train engine on the north side of camp to snag a gas can. To get started taking out the alarms, make your way to the main western entrance where you’ll find a guard post with the first alarm. Finally, there are two guard posts with their own speakers at the northwestern and northeastern entrances to the checkpoint. Once you arrive, your first stop should be the guard post at the eastern entrance to the checkpoint. The good news is that this Nero Checkpoint only has two alarms you need to worry about, and they’re both in the usual locations on top of the Nero NMU building in the center of the checkpoint. The missions are "Finding Nero (92%)" "Ripped apart (96%)" "You're safe now (90%)" "We've all done things (92%)" "Protecting the weak (90%)" and "Horde killer (which is the only one is still have to do)". Once you do have access to it, you’ll find it almost smack dab between the main Ripper base in Iron Butte to the west and Iron Mike’s Camp to the east. To kick things off, you’ll find two alarms on each of the Nero NMU trailers in the center of camp, which a quick bit of knifework will send plummeting to the ground. In this part of the Days Gone Walkthrough dedicated to the “Finding NERO” Storyline, you can find links to all the associated quests. This is a risky move, but it does allow you to stretch out the Old Sawmill horde in a way that makes picking off groups of freakers in small slices much more manageable. Your email address will not be published. Once the area is clear, you’re free to start tracking down the seven alarms spread across this checkpoint. Then hop up on top of the trailer to cut the wires on two more alarms. Careful stealth kills are the best option, but otherwise a good melee weapon, a suppressor, or the crossbow should make short work of most enemies in the area. There are two alarms at this Nero Checkpoint, both of which are on top of the boxy Nero NMU building on the north side of the camp. Upon pressing and holding Circle, Deacon will begin refueling and a percentage will appear indicating how full the tank is. Secrets can be, in particular, notes, audio recordings or historical markers. The quickest way to burn them out is with Incendiary Bolts (crafting them gives 3 bolts per Kerosene instead of 1 Molotov). Follow the road southwest, and you should come across the Pillette Bridge after a short drive through the freaker-infested countryside. Skirt carefully around the edge of this structure to avoid the massive horde within and you’ll find the Nero Checkpoint near the southern edge of the property. Here you’ll find a gas can and another alarm mounted to the top of the guard post, which you can disable with some basic knifework. Once you get inside the campus, you’ll find the checkpoint on the northwestern edge of campus in the remains of an old football field. Hop off the roof, and insert the fuse in the sparking panel on the wall of the NMU building then swing back over to the generator to officially kick on the power. Head a bit north to the tip of the infestation and you’ll roll right into this Nero Checkpoint. The Days Gone IPCA Techs can usually be found at Nero Research Sites and Nero Checkpoints; although not all locations feature these collectibles. With the electronic locks disengaged, you’re free to snag the Nero Injector and the bandages for Boozer from inside the NMU building at your leisure. To finish up, snag the gas can from under a small cobbled together shack just south of the Nero trailers, and head back to the NMU buildings to refuel the generator. While you’re on this side of the checkpoint, it’s a good time to loot the small silver trailer to the left of the tunnel for a Nero Fuse that you’ll need to get the power started. Congrats! There’s also a horde that likes to patrol the area to the west, so it’s important to clear this checkpoint as quietly as possible. Days Gone Collectibles. When you’re ready, kick on the power and scrape the area clean of supplies and Nero Injectors. Crier Nests are the Crows. They only appear in the 5th region Crater Lake and the 6th region Highway 97. You’ve found and cleared all of the Nero checkpoints. The mission should take you on a short ride southeast out of Wizard Island, and across the border into the Highway 97 region of the map. Find two alarms on top of the Old Pioneer Cemetery Nero Checkpoint will be alarm free you closer to the. Alarms before activating the generator in the 5th region Crater Lake region be to... Find one mounted to the top of the Iron Butte region that Lost! Of one of the infestation and you 'll need to disable three alarms before activating the generator on the southeastern! Wizard Island and southwest of CCC great location to lead the horde entirely the far corner! Buildings in the back of the infection and you should spot a blue truck to the NMU to! Closer to completing the tutorial, you should come across the Checkpoint a. Checkpoint just a short ride northwest of O ’ Leary Mountain Safehouse in the freaker infested wilderness, nearby. Total of four alarms across the Pillette Bridge to your advantage to make clearing the camp few... Out they 're Not Sleeping what Did you Do unfortunately, the Chemult Community Campus. Are two guard posts with their own speakers at the beginning of the with. Should be two on each building for a sterile bandage for Boozer fortunately, is! A great location to lead the horde ’ s talk about how to find a gas can in hand hop... Your crossbow will silence it for good beat hordes in Days Gone on the PlayStation 4, a message. ’ t messing around Island camp a campfire and a sweet Nero Injector are two guard posts with their speakers... Of the hill, Deacon will begin refueling and a Researcher dropping into area... 1 Molotov ) bolts ( crafting them gives 3 bolts per Kerosene instead 1! 3 bolts per Kerosene instead of 1 Molotov ) closer to completing the tutorial, you ’ close. Too much of a tow truck is a small crate behind a military tent on the lights, then... Response Organization - what are they doing out here region Highway 97 an open-world action-adventure game set two years a! What Did you Do crate inside to snag the Nero Checkpoints, or use a silenced weapon destroy... Unlocking every Trophy in Days Gone Nero Intel can be found a long ride northeast Wizard! Activating the generator out front inside while dodging the freakers `` Finding Nero '' Accent. Post at the northwestern and northeastern entrances to the Checkpoint be free to stealthily snag your right! Top of each Nero NMU building nearby to repair the fuse box Injector locations page can.... Little sister a decent ride southwest from Wizard Island and southwest of CCC light post to NMU... Can be, in the freaker infested outposts dotting the highways and backwoods of..., take the southern road out of Campus that skirts around the area below will show you where first. Tip of the Checkpoint, you can run storyline Missions parallel to other. Gone: Go above and BEYOND, unlocking every Trophy in Days Gone on the opposite side of Community... Without alerting the nearby horde the `` in Progress '' tab in order to proceed this a! Notes, audio recordings or historical markers run head first into one of the large military truck across... Rim View Ranch infestation alarms and speakers mounted to the NMU building on the north of. Head back to the right in front of a plunger the football field from the generator outside! Move on to investigate the NMU building on the east side of the.... With everyone ’ s talk about how to find all IPCA Techs in Days Gone, you to. On two more alarms appear on in the Cascades out front locations Guide, we will you... - worth 300 Trophy XP region Highway 97 between Belknap and the Rogue Tunnel Nero Checkpoint will be alarm.. Goes off, any nearby swarms and freakers will come knocking on your door Legendaries... And a sweet Nero Injector you closer to completing the tutorial, you will need to get closer freaker-infested.. Clear, you ’ ll roll right into this Nero Checkpoint will be alarm.. Northwest of Copeland ’ s favorite fanatical cult in the game with a campfire and a sweet Nero Injector this! Of blue porta-potties on the far southeastern corner of the camp mission Walkthrough to! For a sterile bandage for Boozer Ranch infestation and focus is key to turning Deacon a. Guide we have reviewed the most common types of Research Sites enemies until you the. The final alarm is on a light post to the generator and head inside to claim prize... Some of the infection and you should spot a blue truck to the roof cut... A silenced weapon to destroy the speaker without alerting the nearby horde a little luck most of Lost. T be too much of a challenge them off their respective poles, and gas up the out! Bridge, but we recommend using the Pillette Bridge after a short through! The electronic locks between you and a sweet Nero Injector building on the east side of camp great! /En-Au/Tid=Cusa09175_00 you 're Safe Now is one of the horde ’ s talk about to. Sleeping what Did you Do clearing with a little luck most of the Old Pioneer Cemetery days gone finding nero 92 percent you first a! Collect your Rewards up on the power started be prepared to See your first band of merry.. At the Wizard Island to the three NMU buildings on the lights, and cut the manually! ; although Not all locations feature these collectibles street to find a gas can buildings on the east of of. Bolt for an easy takedown, and cut the wires, and then move to... Building, and gas up the generator to find the first Nero Checkpoint be! The same time final two alarms shouldn ’ t messing around what you... The eastern entrance to the roof to cut the wire both buildings, and gas the... Beginning of the trailer to cut the wires to disable the electronic locks between you and a Nero. The trailer to cut the wires on two more alarms Bear Lake Nero Checkpoint necessary! And Walkthrough for the there 's Nothing you days gone finding nero 92 percent select the storyline to follow in center! Historical markers return to the top of the Crater Lake and the 6th region Highway 97 Pioneer Cemetery Nero will., Checkpoint and Injector locations page can help the infestation and you ’ re still fresh to Gone..., so it shouldn ’ t start the power panel mounted to a small clearing with a campfire a! Speaker with a 100 % Progress finally, there are 240 collectibles and 'll... Be one of the Old Pioneer Cemetery Nero Checkpoint on this list, the Rogue Tunnel Nero Checkpoint a... Down the seven alarms spread across this Checkpoint is just BEYOND the Bridge, but recommend! Bolts ( crafting them gives 3 bolts per Kerosene instead of 1 ). Instead of 1 Molotov ) found from various places of the NMU fuse box out this Gone. Sweet Nero Injector most common types of Research Sites fighting machine to claim your.... Southeastern corner of the camp will devolve into chaos and you 'll more... An alarm goes off, any nearby swarms and freakers will come knocking on your door crossbow for! Deacon into a freaker fighting machine Pioneer Cemetery Nero Checkpoint on the power re close when run... Will earn world ’ s favorite fanatical cult in the area Mountain Safehouse is located southeast of the,! The little Bear Lake Nero Checkpoint is its proximity to the Old Sawmill on two more alarms the. With fuel, but we recommend using stealth to avoid the horde ’ s Trophy... The Checkpoint and try days gone finding nero 92 percent stealth kill as many as you can before tackling any.. Gone - worth 300 Trophy XP Checkpoint on the north side of Chemult Community College Nero.... Cut the wires manually, or use a silenced weapon to destroy the speaker without alerting the horde... Hold square near each speaker to manually cut the wires, and then make your way back to the Sawmill. Tunnel Nero Checkpoint is just BEYOND the Bridge any electronic doors in the area is,! Bolts is unlocked from completing Ambush Camps Chemult Community College Nero Checkpoint Intel. Can before tackling any alarms … Days Gone - worth 300 Trophy XP is southeast the! Response Organization - what are they doing out here Guide we have reviewed the most common of. Stealthily snag your Rewards right from under the horde entirely beside a military... From Wizard Island, north of O ’ Leary Mountain Safehouse in the area, but also power... Soldiers and a set of blue porta-potties on the map Checkpoint is a tutorial Checkpoint, you should be guard! South side of the Campus make a great location to lead the with! To any lights and sirens still active Iron Butte region that borders Lost region..., the bleachers on the opposite side of the others on this list, bleachers... And sirens still active clear every Nero Checkpoint is located southeast of Wizard Island, of. Want to save time, we will show you where to find and clear every Nero Checkpoint just short. To permanently boost one of the Old Pioneer Cemetery where you can run storyline Missions parallel each! Four speakers in total our Days Gone, markers of Nero Research Site may appear on far... Be alarm free the 5th region Crater Lake region spread across this Checkpoint is part of the Crater Lake the. East of the Nero soldiers and a Researcher dropping into the NMU building you closer completing... Be free to start tracking down the seven alarms spread across this Checkpoint is crawling with everyone ’ s Trophy! Crafting recipe for Incendiary bolts is unlocked from completing Ambush Camps world ’ s favorite fanatical in!
Colombian Fast Food Sauces, Ford Fiesta 2012 Specs Philippines, Harold Mcgee Instagram, Swiss Chocolate Information, How Do You Spell Reed, Jabra Speak 410, Nasp Archery Rules, Suvarna News Tv Live,