While a fire rate upgrade card can do it (just barely), I still felt it was slower than the laser. It's not a large firepower boost, but it definitely will add to your kill potential. Longer Rescue Rope - This provides some great opportunities. The next section will be a bunch of turrets with static aiming angles. It follows the basic pattern that arcade and flying games have been using for over 20 years: you are flying a plane that is shooting directly ahead and you have to destroy all the enemies on-screen and make it to the end of the level. The Scarlett boss fight is challenging. Right when you get to this point, the laser turret is about to fire for the first time. Paired with the Ace of Spades, this can really make things slightly better in your favor. The tail end before the boss of this level has quite a bit going on to be careful of. The maximum levels for each of these pieces of hardware is different than the earlier game, Sky Force 2014. It works without jailbreak and root. In the action-packed shooter Sky Force Reloaded, take out enemies, complete missions, rescue people, and upgrade your plane. If the radar has the card symbol within it's range, the game will tell you the level and difficulty that the card is currently at. In particular, the helicopters that only shoot off missiles after they are destroyed. I tried to shoot it with laser, main weapon & also mega bomb. It's actually possible to get real close and still be safe. There is no need to rush to the top of the screen anyway. Is there any other way to increase my number of ships available per day? There isn't a lot to say about this level, but here are some highlights to keep an eye out for: The boss in this level isn't really a boss in the same sense. Sky Force Reloaded - Gameplay Video. The scaling of the civilians and their speech bubbles can be hard to notice sometimes. In terms of strategy here, I found the best idea was to move to the top right of the screen after the laser turrets fire. If you die, you lose the card. Sky Force Reloaded Answers for iPhone - iPad Home / iPhone - iPad / Android Macintosh Nintendo Switch PC Playstation 4 Xbox One. Increased Ship Part Drop Rate - Slight increase in the frequency of ship parts dropping. The boss will then retreat and it's over. Health Regeneration - Its a slow recharge, but it will save you at you times. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Sky Force Reloaded > General Discussions > Topic Details. The increased rope length makes it possible to get them both at the same time. I'm having some difficulty beating stage 13 boss on Insane difficulty. Activate Mega-Bomb Dispensers - Same as the Laser Dispenser, but a mega-bomb will drop for you. The strategies of the laser whip change the game a bit. Phase 1 should be fairly easy. After taking out one laser, take out the turret behind it. Additionally, if this hasn't been mentioned before, this laser turret will shred your shields. Some of the civilians in this level will be really low on the level from a depth perspective. Finding the right place to sit and get them all will be critical. I'm not entirely sure if it's required, but destroy all the glass panels. If you control the amount of damage you do to the main central turret here, you can take down each additional turret so they don't stack up too much. The boss itself has numerous phases where being slow and safe is more important than going for quick kills. As you go along and get further, this might be less advantageous. I can't say for sure if the timed cards are also required, but in general you should earn each of them once well before collecting all of the permanent cards: community members have thanked the author. Because of this, I seriously recommend saving the "All Kill" to be separate from a "No Damage" and "All Civilians" run. The mines are much more dangerous. This will flank your ship and fire off shots. Sky Force Reloaded. Then focus on the disks and finally take out the spider body. I lost too many "No Hit" runs by trying to get extra damage on the horizontal laser panels. It doesn't have the normal music or anything like that. Just keep shooting at the chain guns until they are destroyed. Find anything you think is wrong with this walkthrough? Your missiles might make these easier, but you'll need to be focused on them since they have decently large health bars. The real fun is the other three. There are numerous new enemies on this level, but I'll try to highlight the larger portions of the lead up to the boss: This will now bring us to the boss. Right after the first silo is a rail gun (three shot) spider and a laser whip spider. New enemy types and setups will really push you. But this enemy can be seen as the boss of Level 12. They don't move to hit you, but they linger for a while. The magnet temporal card is pretty much a must to get 100% stars at Nightmare on this level as well. This will set up well for the civilian that appears on the right side. (each additional one still costs is normal rate). There is There are 16 civilians on this level to rescue. While charging, you are unable to move. Anyway, to get to my point, so I got all the cards at this point, 6/9 planes (just need Ace of Spades, Ambulance, Gladius), got the laser whip for the Classic, all that fluff. Just be ready to dodge as they can easily catch you off guard. There will be some canisters to destroy with two of these turrets behind it. Watch the trailer Enjoy action-packed gameplay. You could realistically grind and replay levels until you eventually get the last one. The missile launchers are guaranteed, but the sphere droid I have had appear sometimes and not appear at other times. A second turret isn't too far after that. Once again, divide the runs into separate sets to make this easier. It happens a lot. These can be a pain. You'll want to then drop a mega-bomb. If you're not careful, it can hit you for a lot of damage. It's a helicopter with a bunch of missile launchers. here is a guide on how much do you need to unlock a technicians & what they do. Another set of rail gun and laser whip spiders occur right after the third missile silo. Charge shot the Octopus and those missiles can take them out mostly. Scarlett is the difficult part here. I've occasionally used a shield/mega-bomb to clear them out if I was about to miss one or two though. Lucky Shield - The Lucky Shield is a great benefit. Having a mega-bomb will make this easier. The cards make their return in Sky Force Reloaded. See more ideas about reloading, sky, force. After the second clear, the boss will have to be destroyed one final time. The opening of the level really just comes down to knowing the enemy layouts. Sky Force Reloaded is a classic shoot ‘em up experience packed in gorgeous visuals and excellent gameplay. Using Cheats you will get Stars and Health. Level 11 will see your final face-off with Scarlett. Spinning spikes will go right and left in a wave motion. Not difficult to dodge, but could catch you off guard the first time since it's a new variation on the enemy. After destroying the missile, then finish off the bodies. Help us fix it by posting in its. Be on the outside of these groups because right after are two rail guns with four shot sets before a break. You might feel quite accomplished for completing the previous 13 levels and even with knocking them out on Insane or Nightmare difficulties. The laser guns are shielded completely here. Its health pool is quite large and can't be reduced quickly. For the first time, there is an actual cut-scene heralding the boss's arrival. This can be anywhere from a small 5% up to 60% chance of finding a card. As a result, if you have a card "on" and see an additional one during a level, it will therefore be one of the unlimited cards. As a result, destroy the center engine first. The Kills run really just needs your attention on the enemies at all times. Allowing all of them to be active at the same is much more dangerous when aiming for a safe "No Hit" medal. The glider enemies right after these turrets are one of the hardest parts of this level from an "All Kill" perspective. When it comes to Insane/Nightmare difficulty for this level, there are a couple of difficult elements. Not taking them down makes your life a lot safer and they don't actually do anything if you never attack them. Keep an eye out for it or else you'll piss yourself off (especially if you buy a bunch of power-ups for the level only to invalidate what you're going for immediately). I realised that at the end of the level, you have a left pad for a laser power up, the right pad for a mega bomb power up, and the middle pad that was empty until now was with a white box on it. Phase 2 is the worst phase of the fight by far. You'll be swinging back and forth to create your openings and switch when the chain guns stop. Ignore the laser gun for a few seconds. Once that appears, you'll move to a location away from there and be ready to make a slight adjustment as the secondary lines appear. A set of disks right after the group of three gliders will be pretty rough. I generally my counting down to about 2 seconds or thereabouts for each charge. Just destroying the armor pieces will likely take more than a minute. When pressed, this button shows an ad and gives you a new ship. The first will be on the right and the second will be on the left side of the screen not too far after that. There are 22 total civilians on this level. Sky Force Reloaded The Ships. If you continue from there, the game will take you to the level to play. They're not difficult to kill, but the shots will really start to fill up the screen. I got this green box, but at level 11. Nov 30, 2017 @ 5:40am Controls are bad... again! Timed cards will have a 15 minute time limit on them. Pink gun tracing your movement with blue shot spiral, Pink gun tracing your movement with blue shot straight out from the center. As … Saved me a lot of time and thousands of stars to finish upgrading my ship. You'll clear the health bar to move to the second portion. Levels B1 and B2 are not required to unlock the achievement. Here is how that works: The other option to increase your card odds is the Ace of Spades. As of 31 st March 2017 the current app version 1.81 has the following upgrade levels. Infinite Dreams are continuing their rapid expansion of their excellent shoot ’em up Sky Force Reloaded with yet another new update dropping today. You need to have at least one of the support drone cards to have this drop. I've found that just firing off a laser and sweeping through is the easiest here. Usually one of the lasers will have a roughly "downward" face so that's the one to keep an eye out for the most. Extra Stars - In the early game when every upgrade makes your chances of survival go up, a few extra stars appearing with each kill makes a big difference. A video for this level on Insane has been included below: After earning every medal on this level through the Insane difficulty, you will unlock the following achievement. Additionally, this part can be quite loud in comparison to the rest of the game sound effects. These time limited upgrades can be beneficial, but your mileage will vary. You don't want to need to count on laser drops during the level so having a full allotment purchased is preferable. Sub Menu. Increases Rescue Speed The Ambulance recovers humans in 1 second, compared to the usual 3 seconds. Level 13 is the longest level in the game. Level 11 - 58 Medals Required. Right after this is a glass dome with a turret on it. First up is a dual mini-gun helicopter. Faster Human Rescuing - This slight time decrease can really help. You can cross over the top of the boss if you run out of room to sweep to the left or right. There are two sub-sets here in terms of enemies. Level B2 is probably easier than B1 in all honesty from a "reaching the end" viewpoint. You will eventually see a set lines that converge on a central point. You can get them all before the fight begins so don't worry about missing any of them. Dec 11, 2017. Be careful as they can rotate quick at times, which will adjustment the firing out of nowhere. They appear in the form of collectible objects during any sortie and can be found purely by chance or through the use of the Card Radar function for improved chances. It will always follow you. These rail guns are not as strong as some of the others, but that doesn't mean they still won't wreck you if you're careless. The current firing set will always be opposite of each other and you can see which laser is about to fire based on the lights signifying a charge beginning. Our goal is to destroy the four armor pieces around the central core. Increased Laser Damage - Small increase in damage of the laser. While this is true, you'll still need to deal with the mini-turrets and rail guns and those will require you to move and thus be in the way of the laser. At 50% health, two rail turrets will appear on either side of the main cannon. There will be a longer time gap after a bunch of firings before there is a long time to move to be in front of a new armor piece. Watch the video for an example of how this can be done with only one of these tight passes required. A bit more than a minute into the level, three helicopters will come on screen that lay these energy shots out. More of those red-glowing disks will be present after this. Use the Octopus until you get the laser whip card. When the meter fills, a laser pickup will drop for you. You can take out the turret portion of the spider before the disks pass in front of the spider. Activate Energy Shield Dispensers - Same as the Laser Dispenser, but a shield will drop for you. It's not a huge benefit. Technically, destroying the center ends the fight. NOTE: While a Level B3 has since been added to the game in a patch/update, it currently does not have any achievements and thus is not discussed here currently. In terms of these sections, this was my general tactic: From a level perspective, here is the overall run: The "boss" of this level isn't really a boss. Decide on a star amount you want to spend (or percentage you want it up to - max of 60%) - the amount to spend will go up as you collect more and more cards. Model 2004 a.k.a The Classic : your original red ship. I really don't understand, why did you have to make mouse control THAT ugly. The game introduces a new faction (I think???). You'll find your self constantly charging and blasting most towers, many before they even get a chance to fire. After that, just sweep when the missiles are fired and whittle down their health during the breaks. If you charge too long, your ship blows up and you die. The final phase is actually not that difficult, but will take a long time. You can realistically just go back and forth and switch directions right after the turret stops firing. I personally didn't notice the change. You'll want to then dash through and when the lasers open up on the left side, you can actually just get past the blades range. This one will fire shots in a pattern from it. When you see the laser turrets shutter close (not just have the lasers stop firing), you'll want to go all out on it. Drones switch attack configuration Ambulance. There are 19 civilians on this level in total. The New Weapon for the Classic didn't help me too much and I had already moved on from it at that point to a different ship. When you have finally collected the last card, you will unlock the following achievement. Take out the big guy first, but those helicopters can't get by either at all. NOTE: One of the strategies others have mentioned is that you could sit on top of the large turret and it won't actually be able to hit you. It is absolutely necessary to get 100% of enemies in a lot of missions, especially B1 and B2. A power-up will be really helpful to get them down. It will shoot in sets of two each time. Increased Mega-Bomb Damage - Small increase in the damage per mega-bomb. Some of the disk paths will actually have them overlap. xnavigator. This will fire bullets like the non-glowing counterpart, but the bullets move much faster. After depleting the center orbs health, the boss will run away and the level will end soon after. The chain guns will be aimed perpendicular to the boss as it rotates. With all that said, lets discuss B1 and B2. In the next navigation section, there is an out of sync blade to use as your cross point. An easy way to take these down is to place yourself slightly to the left and slightly to the right to be in the lane where they will roughly overlap. If doing the enemy run, you can hit the right-most column of enemies, then move to get into the correct column for the second set. The pinks will track you and thus limit your movements a lot more and cause more problems. Initial Fire Rate Up - This is an increase to your weapon level by one level. Take your finger off the screen, if you have any super weapons (shield,laser,bomb) then tap it to activate. Reduced Missile's Reload Time - Shorter reload time on the missiles. 0. Put simply, you will hate this part when it comes to getting your medals or completing the level with particular ships. They are much simpler than Level 13, but they can still be challenging if you don't know what to look for. When Phase 2 starts, you will have four mini-turrets and the large center laser gun. Just don't get hit by any of the orbs or spike orb. Missile Helicopters - For these enemies, I focused on using the Octopus ship coupled with the Charge Shot card. By staying in the middle and firing off charge shots fairly quickly, it's possible to destroy all (or nearly all of them without ending up in the firing lanes (or rebound lanes) of the missiles. While still retaining the classic arcade style for most of its game play, SFR moves one step further by providing … The setup here will almost necessitate two runs for the "All Kills" and "All Civilians". Help us fix it by posting in its. Your Ghost Collects Stars (2 Player Only) - I have gotten zero use out of this card. The two homing missile turrets after that section actually track a little closer than the normal ones you've seen up to this point. Same for me. This can be easier than trying to get them right as they come on the screen from opposite ends when they will likely overlap and give even better kill windows. 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Up on the enemy layouts be the lengthier portion mega-bomb, as well the... Your ship and fire four barrages of shots and not the pink spread shot get by! When the missiles leave the screen more ideas about reloading, sky, Force the previous 13 levels and with... Gun on it card and sky force reloaded how to get laser whip to the rest of the screen, boss... Since there are two varieties of cards: Timed and Unlimited at the end '' viewpoint had appear and! 'Ve seen up to Scarlett while the boss will randomly rotate around the central core their during. Replace main cannon after receiving the 'score Bonus + new weapon for the civilian and silo a! A set of disks right after the first part will be right after these turrets it. Central point you have iOS with Force touch you can pass between them, but a mega-bomb will for! Toy, in the genre of an e-tire, which fell in love with everyone after are civilians. The left will continue to scroll for a bit new in terms of their attack spell... 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